Virtual Boy Review: Nintendo's Most Ambitious Misstep
When Nintendo launched the Virtual Boy in 1995, it promised a revolutionary 3D gaming experience unlike anything seen before. Unfortunately, while the system was innovative in concept, it was plagued by design flaws that led to one of Nintendo's most infamous commercial failures.
Design & Comfort
The Virtual Boy was marketed as a portable console, but in reality, it was anything but. With its bulky, red visor-like headset that required a stand to use, playing the system felt more like operating a piece of lab equipment than enjoying a gaming session. The lack of a head strap meant users had to remain hunched over a table, which made gameplay sessions uncomfortable and physically straining.
Graphics & Display
Nintendo's choice of a monochromatic red-and-black display was a major drawback. While the stereoscopic 3D effect was impressive at times, the limited color palette made many games hard to look at for long periods. Players also reported eye strain, headaches, and motion sickness, further diminishing the system's appeal.
Games & Performance
The Virtual Boy's game library was severely limited, with only 22 official titles released worldwide. Some games, like Mario's Tennis and Wario Land, showcased the system's potential with decent 3D effects, but most of the lineup felt uninspired. The lack of third-party support and an overall underwhelming selection meant there wasn't much incentive to invest in the system.
Performance-wise, the Virtual Boy ran on 6 AA batteries, which drained quickly, making extended play sessions difficult. The lack of multiplayer support further limited its appeal, as gaming was strictly a solo experience.
Final Verdict
The Virtual Boy was a bold step toward VR-style gaming, but its awkward design, eye-straining visuals, and poor game selection made it more of a novelty than a must-have system. Nintendo quickly discontinued the console in less than a year, making it one of its biggest flops. However, in hindsight, it remains a fascinating collector's item, appreciated by retro gaming enthusiasts for its uniqueness and ambitious (albeit failed) attempt at innovation.
Score: 4/10
? Great idea, poor execution. A fascinating relic, but not one you'll want to play for long.
Would you like me to add anything else, like comparisons to other systems or a modern perspective on its legacy?
Steven () on Wednesday, September 5, 2001 at 14:17:58
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The virtualboy can display 4 shades of red and black,its 32bit cpu runs at 20mhz,not sure on sprite performance
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Rex junkbox@snet.net on Friday, April 13, 2001 at 02:43:34
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Well, the eye thing doesnt bother me for one reason. As a kid, I read the warning on the side of a pair of 3D glasses that said "Do not stare directly into light", so I naturaly put them on and stared at a light bulb. I now have hues of red and blue permanently in my eyes. Another thing I have to say, Virtual bowling and VTetris used to be rentable at Blockbuster video when the system was releases, and I swear I saw the bowling game as "Nesters Funky bowl" at a Nobody beats the Wiz the christmas of the Virtual Boys release...
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Philip Hanan philhanan@hotmail.com on Thursday, January 18, 2001 at 16:08:12
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I got a Virtual Boy for my birthday for $29.99. I later bought Red Alarm and almost bought several other games for only $9.99 each. It was a great deal, but difficult to take with you and Boy! did it make me dizzy. Mario Tennis was difficult to look at, but Red Alarm made me come close to throwing up. I sold the system and games a month later for $13 at a yard sale. It is a neat collector's item, but uhhh.....I'll never play one again.....uhhhhh....
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Mitchell importunar16@esweeet.com on Monday, January 15, 2001 at 13:26:35
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hey I was just wondering ow many bits the Virtual Boy had.
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Paul psriedl@magiclink.com on Wednesday, October 18, 19100 at 22:01:27
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Virtual Boy is a seriously f*cked-up system. First of all, after you play it for about a half hour, any thing red or black REALLY stands out. 2. there's only about 20 games, wich all suck ass and finaly, nintendo just plain sucks.thanx for lettin' me fume.
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Brandon Tabassi@aol.com on Thursday, August 10, 2000 at 16:17:17
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There were 22 games released for the Virtual Boy...
3 American Only
8 Japanese Only...
THe rest were released in Japan and America
I will name the 8 Japanese only first, since many don't know about them, I will also say how much each game is worth...
V Tetris $10
V Fishing $100
Insmouse $120
Space Squash $225
Virtual Lab $500
Space Invaders: The Virtual Collection $650
Gundam $650
Virtual Bowling $1,200
(Valin) you are pathedic, and so are you "John Parson".
This is the best system ever released.
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Jason jjwandering@yahoo.com on Monday, July 31, 2000 at 01:38:18
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I have one, its stand, where the legs come together busted on me it's ducked taped together now, but works great. I only have to games the boxing one and the tennis one. I think that the boxing one is by far the best game for it. I think that they should come out with a color one. It has the best sound, makes it sound as if you are right there in the game I like it and it hasn't hurt me. Also if you read the instructions on it, they tell you to take a rest from it and let your eyes rest if you didn't thats your problem, not theres
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Pauly MightyDoor@AOL.com on Sunday, June 25, 2000 at 21:01:59
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This system rocks! I can't wait until the third party hobbist programmers release some games. I have no doubt that this system will one day be recognized by collectors. You better get one while you can. If you got some lying around and you hate them drop me a line. I'll buy any and all that come past me if the price is right.
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Tibrious Tibrious@aol.com on Friday, June 9, 2000 at 21:35:16
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I purchased a Virtual Boy system for $29.99 at Giant Eagle three years ago. I must say that this little toy is a heck of alot of fun to play (my favorite game was Wario Land,) the only problem with this system was it's price. If Nintendo would have dropped the price to about $79.99, got their butts to work on some great and intricately designed games, and maybe have included a game with the system, then this toy would have been more popular. After all, the Game Boy had only two colors and it lasted for over 9 years!
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Jack Lindgren alternelin@aol.com on Sunday, May 21, 2000 at 19:11:44
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The Nintendo Virtual Boy was released in 1995. It is a 32 bit system and displays in only one color (red). It is the only cartridge based VR systems and can be found for a price under $30.
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SHAWN SHUNJ1178@AOL.COM on Thursday, April 13, 2000 at 13:25:12
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IT DOES MAKE ME LOOK AT THINGS RED AND BLACK FOR ABOUT FIVE TO TEN MIN I THOUGHT IT WAS JUST ME. IF YOU WANT TO HEAR MORE JUST E-MAIL ME.
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Fixitdave fixitdave@yahoo.com on Wednesday, March 29, 2000 at 11:36:54
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I have a Virtual Boy and almost all the games that came out for it. I have played it extensively for over an hour at a time, I have suffered no vision impairment and neither have my kids who have played it. Its a very powerful little system that was sadly abandonded by Nintendo due to poor reception by consumers. At a price of 199.99 it was almost dead as soon as it hit the store shelves.
Damaging to the eyes? Nope.
Fun to play? yep.
Fixitdave
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Leo Lshuder@hotmail.com on Saturday, March 4, 2000 at 09:26:01
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I have one of these and Wario Land is an awsome game! Too bad every other game made for it blows . . .
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Valin (none) on Saturday, February 26, 1999 at 16:30:24
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A good fact to remember about virtual boy is that it's a terrible system. Seriously. Not only is it horribly damaging to the eyes, it's extremely disorienting. I have no idea how this passed marketing tests. Nintendo's first big mistake.
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John Parson tronic687@hotmail.com on Saturday, February 5, 1999 at 09:08:48
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Did you know that Virtual boy's price dropped $50 in 1 week? If you play Virtual Boy too long, it can damage your eyes and will make all red and black colors stand out
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