After refinement of the PC-Engine it was released in America in 1989, with its name changed to TurboGrafx-16. As the first 16-bit system in a market ready for a new format, the TurboGrafx-16 initially sold quite well, selling more consoles in its first month than its competitors had during the same period.
Video game players are a capricious lot. Trends in popular genres change yearly, with nearly as much modishness as the fashion industry. A particular type of game or system that is popular today, can become an embarrassment to own tomorrow. Unfortunately for NEC, the TurboGrafx-16 was to become the poster-child for this phenomena.

When the Sega Genesis was released, its dramatically more impressive graphics, sound and gameplay turned the TurboGrafx-16 passé overnight. The TurboGrafx became a stigma.
Ultimately, NEC was to blame for this. Having never produced entertainment software before, NEC designers had taken a casual approach to producing games. Many games had all the
flash of a 16-bit title, but with little by way of depth of gameplay. NEC also depended on third-party developers to build a library of games. However, most developers were contractually obligated to Nintendo, and could not produce software for NEC. In addition to all of this, the TurboGrafx was not true 16-bit. While its graphics processor was 16-bit, its main CPU was merely 8-bit (a 6820, to be exact).
Despite the poor sales of the TurboGrafx, NEC continued to promote the system. A CD-ROM upgrade made it the first CD console, and a refined, scaled down version would be released as a portable system. Its CD capabilities would give one very well known CD producing company, Working Designs, their start. However, NEC would never achieve much success with their TurboGrafx CD. The reason, as Sheff put it, was that "NEC has arrived too soon with too little." The TurboGrafx would later be reincarnated as the equally ill-fated TurboDuo, once again in direct competition with Sega. During its life, however, less than 1 million TurboGrafx-16 units were sold.


TurboGrafx-16 Review: The Underrated 16-Bit Powerhouse
When NEC and Hudson Soft launched the TurboGrafx-16 in 1989, they positioned it as a cutting-edge competitor to the Sega Genesis and Super Nintendo Entertainment System (SNES). While the system boasted vibrant graphics, a strong lineup of arcade-style games, and an innovative CD add-on, it struggled to gain mainstream traction in North America. However, despite its commercial shortcomings, the TurboGrafx-16 remains a cult favorite among retro gaming enthusiasts.
Design & Hardware
The TurboGrafx-16's design was sleek and compact, though slightly larger than its Japanese counterpart, the PC Engine. One of its most unique features was its HuCard format-thin, credit card-sized cartridges that were far smaller than the bulky cartridges of the NES, Genesis, and SNES. The console's controller layout was simple but effective, featuring a D-pad, two action buttons, and turbo switches for faster gameplay.
While NEC marketed it as a 16-bit console, it actually featured an 8-bit CPU with a 16-bit graphics processor. This allowed it to outperform the NES in terms of visuals, but it often fell short of the true 16-bit power of the Genesis and SNES. Nonetheless, the system produced bright, colorful 2D graphics that worked exceptionally well for platformers and shoot-'em-ups (shmups).
Game Library
The TurboGrafx-16 excelled at arcade-style games, with a strong focus on fast-paced action, shooters, and platformers. Standout titles included:
- Bonk's Adventure - A charming platformer starring a prehistoric caveman with headbutt attacks.
- Blazing Lazers - A top-tier vertical shooter that showcased the system's graphical power.
- R-Type - A near-perfect port of the legendary arcade shooter.
- Devil's Crush - A cult-favorite pinball game with eerie, gothic visuals.
- Splatterhouse - A violent, horror-themed beat-'em-up that was surprisingly dark for its time.
While the TurboGrafx-CD add-on expanded the library with CD-based games featuring orchestral music, voice acting, and animated cutscenes, the add-on's high price and limited North American support meant few gamers took advantage of it.
Performance & Limitations
One of the system's biggest drawbacks was its lack of third-party support. Unlike Nintendo and Sega, which secured strong partnerships with major developers, the TurboGrafx-16's North American library remained smaller and less diverse. Additionally, the console only had one controller port, requiring a separate multitap for multiplayer gaming-an odd design choice given that multiplayer gaming was a major selling point of its competitors.
Final Verdict
The TurboGrafx-16 was an impressive system that never quite got the recognition it deserved. With its crisp 2D graphics, unique game library, and forward-thinking CD add-on, it had the potential to compete with the Genesis and SNES. However, due to poor marketing, limited third-party support, and a small user base in North America, it was largely overshadowed.
Today, the TurboGrafx-16 is a beloved cult classic, especially among fans of shmups, platformers, and arcade-style action games. While it may not have been a commercial juggernaut, it remains an important piece of gaming history that still holds up remarkably well for retro gamers.
Score: 8/10
? A fantastic system for arcade-style games, but held back by poor marketing and limited third-party support. A must-have for collectors and retro enthusiasts.
Would you like to compare it to other 16-bit consoles, or add more details about the CD add-on?